Steel Cybercore

(image)

When a Cybercone feels that it is threatened by a nearby enemy, it deploys into Core mode. The Core can, like the Steel Choriote, use a Battery Pulse to damage enemies and steal their energy. Its leadership trait is not affected by this change, though, making an attempt to destroy a Cybercone a dangerous proposition.

Special Notes: This unit has an attack which can only be used in defense. This unit has a leadership effect on all mechanical units. This unit drains energy with some of its attacks, using it to replenish its own energy. This drain is most effective against mechanical units and has no effect on the undead. Trolls are more resistant than most living beings. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Steel Cybercone
Advances to:
Cost: 33
HP: 30
Moves: 6
XP: 35
Level: 1
Alignment: neutral
Id: AnE_Steelhive_Cybercore
Abilities: broadcast

Attacks (damage × count)

(image)collide
melee
8 × 1
impact
marksman
(image)battery pulse
ranged
10 × 1
fire
recharges
defense

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-10% (icon) fire-10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef140%
(icon) Deep Water140%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains150%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Fri Apr 20 12:48:10 2018.