Shadowmage

(image)

Shadowmagi have learned the secrets of invisiblity. They are completely invisible, but can still be seen in daylight because of their equipment.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health. This unit is able to hide at night, leaving no trace of its presence.

 

Information

Advances from: Black Mage
Advances to:
Cost: 44
HP: 52
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: AnE_EoMa_Shadowmage
Abilities: skirmisher, nightstalk, cave ambush

Attacks (damage × count)

(image)dagger
melee
7 × 3
blade
backstab
drains
(image)cursed knifes
ranged
7 × 3
cold
poison
slows

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:48:03 2018.