Elementalist

(image)

Elementalists aren’t as good in battle like other Enlightened Ones, but are relatively fast and become quite powerful quickly, choosing one of the Elemental Paths.

Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Mage of Fire, Mage of Air, Mage of Water
Cost: 16
HP: 25
Moves: 6
XP: 50
Level: 1
Alignment: neutral
Id: AnE_EoMa_Elementalist
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)missile
ranged
7 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:47:46 2018.