Summoner of Water

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who have showed vocation to water element are capable to cast water sprays over enemies which slows them temporally. Their robes brings some protection to cold attacks. Summoners of water can summon Ice Clubs and Undines but summoning is an action that requires of a lot of concetration which is not possible to adquire while in battelfield. Summoners who are specialized in water element can reheal their wounds at aquatic terrains.

(portrait)
(portrait)

Information

Advances from: Initiate
Advances to: Master of Water
Cost: 30
HP: 42
Moves: 6
XP: 82
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Water
Abilities: resurgence

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)aura wave(arcane attack) arcane7 × 3(ranged attack) ranged(magical)
(image)water spray(impact attack) impact12 × 2(ranged attack) ranged(slows, aimed)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:59:38 2024.