Master of Air

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Masters of Air are renowned for their mobility and control over electricity. Many of them work as cartographers, recording the layout of even the most remote locations. They are also capable of animating particles of air, shaping them into air elementals.

(portrait)

Information

Advances from: Aeromancer
Advances to:
Cost: 66
HP: 51
Moves: 9
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Air
Abilities: skirmisher, hit and run +1, summon

Attacks (damage × count)

(image)wind gust(impact attack) impact15 × 1(melee attack) melee(first strike)
(image)sparks(arcane attack) arcane4 × 8(ranged attack) ranged(magical)
(image)lightning(arcane attack) arcane11 × 3(ranged attack) ranged(magical)
(image)eye of the storm(arcane attack) arcane27 × 1(ranged attack) ranged(magical)

Resistances

(icon) blade15% (icon) pierce65%
(icon) impact-20% (icon) fire10%
(icon) cold10% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Dec 18 04:00:33 2024.