Water God

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.

Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard.

(portrait)

Information

Advances from: Dimensional Gate III, Water Avatar
Advances to:
Cost: 55
HP: 60
Moves: 6
XP: 126
Level: 3
Alignment: neutral
Id: AE_mag_Water_God
Abilities: cures, heals +8, water regeneration +8, frozen regeneration +6

Attacks (damage × count)

(image)freezing touch(cold attack) cold7 × 3(melee attack) melee(slows)
(image)water spray(impact attack) impact10 × 3(ranged attack) ranged(skilled)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(skilled)

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact30% (icon) fire0%
(icon) cold45% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef170%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest330%
(icon) Frozen240%
(icon) Fungus230%
(icon) Hills330%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 20 03:46:15 2024.