Troll Warlord

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Trolls typically neither need nor prefer to use any proper armament in combat, as large ‘sticks and stones’ serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling.

Special Notes: This unit regenerates a varying amount, depending on several factors such as it's level and time of the day. This unit is immune to poison. This unit is able to stun its enemies, disrupting their zone of control. This unit has 60% chance to hit against units in castle and keeps.

(portrait)

Information

Advances from: Troll Warrior
Advances to:
Cost: 64
HP: 85
Moves: 5
Vision: 2
XP: 224
Level: 4
Alignment: chaotic
Id: Exi Troll Warlord
Abilities: troll regeneration, regenerate, poison immunity

Attacks (damage × count)

(image)hammer
melee
26 × 2
impact
stun
siege craft

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:11:21 2018.