Primevalist Engineer

(image)

The Engineers and Mechanics are tasked with maintenance and control of the mechanical creations built and left behind on Irdya by their masters, the Primevals. They surely cannot create cyborgs as their counterparts, but they have stonger resistances and can repairs the mechanical allies of the cult.

Special Notes: This unit is capable of repairing.

(portrait)

Information

Advances from: Primevalist Mechanic
Advances to:
Cost: 45
HP: 63
Moves: 5
Vision: 2
XP: 80
Level: 3
Alignment: lawful
Id: Exi Primevalist Engineer
Abilities: advanced repairs, heals

Attacks (damage × count)

(image)wrench staff
melee
9 × 3
impact
(image)welding spark
short
7 × 3
fire

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire70%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:12 2018.