Elf Marshal

(image)

The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is a Standard Bearer, and as such all allied units adjacent to this unit recieve a 20% boost to physical resistances up to a maximum of 50%.

(portrait)

Information

Advances from: Elf Captain
Advances to: Elf Grand Marshal
Cost: 55
HP: 62
Moves: 5
Vision: 2
XP: 152
Level: 3
Alignment: lawful
Id: Exi Elvish Marshal
Abilities: leadership, banner bearer

Attacks (damage × count)

(image)sword
melee
10 × 4
blade
(image)bow
ranged
8 × 3
pierce
(image)bow
short
8 × 3
pierce
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:03 2018.