Death Squire

(image)

Sometimes the mightiest warriors and generals, cursed with hate and angst, come back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knight themselves. In the process they pick up a good deal of the Knight's power, including the ability to command underlings.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from: Skeleton Fighter
Advances to: Death Knight
Cost: 34
HP: 55
Moves: 5
Vision: 2
XP: 84
Level: 2
Alignment: chaotic
Id: Exi Death Squire
Abilities: leadership, submerge

Attacks (damage × count)

(image)axe
melee
8 × 3
blade
(image)crossbow
short
5 × 2
pierce

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:25 2018.