Overgrown Crab

(image)

The Merfolk use their skill in taming for growing the crab to abnormal sizes. These crabs have begun to exceed the norm size of their cousins, and can move faster and faster than the regular crabs. Most Overgrown Crabs have been trained and used by the navy for long periods of time; through their tenure as beasts of war, they have been trained in the elegant and fine arts of slicing opponents in half with sharp pincers. The water-launching capabilities of the crabs have also become more efficient due to experience.

 

Information

Advances from: Crab
Advances to: Giant Crab
Cost: 40
HP: 50
Moves: 5
Vision: 2
XP: 76
Level: 2
Alignment: neutral
Id: Exi Overgrown Crab
Abilities:

Attacks (damage × count)

(image)pincers
melee
12 × 2
pierce
(image)water spray
short
6 × 2
cold

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water250%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand170%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Fri Apr 20 13:10:33 2018.