Saurian Adept

(image)

If the saurian tribes of the jungle are known for something, then it’s their shamanistic magic. Those saurians who choose to learn it are usually frail of body and unfit to do battle physically. However, their control of watery magicks is invaluable in battle, both to heal their allies, and to hurl balls of ice at their foes.

Special Notes: This unit is capable of healing. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Saurian Shaman, Saurian Heretic
Cost: 17
HP: 27
Moves: 5
Vision: 2
XP: 44
Level: 1
Alignment: chaotic
Id: Exi Saurian Adept
Abilities: healing, heals

Attacks (damage × count)

(image)claws
melee
3 × 2
blade
(image)iceball
ranged
5 × 3
cold
magical
(image)iceball
short
5 × 3
cold
magical
defend only

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:11:33 2018.