Red Mage

(image) (image)

Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Melee attackers striking this unit have to suffer fire damage per strike.

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Information

Advances from: Mage
Advances to: Arch Mage
Cost: 40
HP: 42
Moves: 5
Vision: 2
XP: 100
Level: 2
Alignment: neutral
Id: Exi Red Mage
Abilities: fire shield

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)fireball
ranged
8 × 4
fire
magical
(image)fireball
short
8 × 4
fire
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:18 2018.