Highelf Druid

(image)

Highelvish Druids have lived for many centuries in the mountains of Wesnoth, where they prefer to stay above the snowline, or in grottoes along the edge of glaciers. They are similar to the more widely-known lowland druids of the forest, but their magic is derived from the raw elemental power of the highlands. They can suddenly animate the wiry highland plants to entangle an unsuspecting target, or assail their foes with a magically-created cold flash of arctic purity.
Highelvish druids are also skilled at healing, and they retain the purifying rituals of the snow shamans which can purge poison from surrounding units.

Special Notes: This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Highelf Shaman
Advances to:
Cost: 40
HP: 38
Moves: 5
Vision: 2
XP: 84
Level: 2
Alignment: lawful
Id: Exi Highelvish Druid
Abilities: advanced healing, heals

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)chill
ranged
6 × 3
cold
slows
(image)chill
short
6 × 3
cold
slows
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:27 2018.