Squire

(image)

Some Infantrymen may follow a divine path, embracing the light and they become Squires in a knightly order. These Squires are given a blessed sword to dispel dark forces and their sinister servants.

Special Notes: This unit is either a creature of the day or has sworn allegiance to the light, and gets a further 25% damage bonus during day. However it suffers an further 25% damage reduction during the night. This unit has an attack that deals extra damage of type holy.

(portrait)

Information

Advances from: Infantryman
Advances to:
Cost: 28
HP: 52
Moves: 5
Vision: 2
XP: 92
Level: 2
Alignment: lawful
Id: Exi Squire
Abilities: daybound

Attacks (damage × count)

(image)blessed sword
melee
7 × 2
blade
blessed

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:35 2018.