Hillsman Harami

(image)

Life in the hills south of the great desert is harsh, those who cant or can not secure an living are forced resorting to banditry. Wielding two great scimitars, the Robbers continue their menace wherever there appears fresh plunder, living across the desert lands and even some under it, as those raiders are not shy of attacking the deadly dwellers of even the underworld. Famous for their bravery, most hire out as mercenaries for whomever paid the highest bid, mostly paid by the one ruler of an desert city to harass the caravans traveling to the another, and in some cases to bolster the troops in the case of open hostilities.

Special Notes: This unit gains more strikes as it gets wounded.

 

Information

Advances from: Hillsman Eskiya
Advances to:
Cost: 50
HP: 72
Moves: 7
Vision: 3
XP: 110
Level: 3
Alignment: chaotic
Id: Exi Hillsman Harami
Abilities:

Attacks (damage × count)

(image)scimitar
melee
12 × 4
blade
ravage

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:57 2018.