Highelf Shaman

(image)

Highelvish Shamans are unlike the elvish shamans of the lowland forests, for they prefer the fragile beauty of alpine flowers and the soft multi-colored palette of the heather, not the lush greenery of a typical elven home. The cold rarely troubles them, and their magic derives from the elemental power of the high mountains; they can suddenly animate the wiry highland plants to entangle an unsuspecting target, or assail their foes with a magically-created blast of arctic cold.
Highelvish Shamans cannot perform magical healing, but they do have purifying rituals that will cure surrounding units of poisoning.

Special Notes: This unit is capable of neutralizing the effects of poison in units around it. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Ice Faerie, Highelf Druid, Highelf Sorceress
Cost: 19
HP: 28
Moves: 5
Vision: 2
XP: 36
Level: 1
Alignment: lawful
Id: Exi Highelvish Shaman
Abilities: cures

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)freeze
ranged
5 × 2
cold
slows
(image)chill
short
5 × 2
cold
slows
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:55 2018.