Dark Knight

(image)

The common conception of a knight is of a well-armored warrior with a bright sword and a keen lance, but some knights diverge from this description. They use a morning star flail instead of a sword, and carry a heavy lance that can skewer an orc in a single blow, and will stagger even a troll or an ogre.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. This unit's opponents will retaliate with one strike less than normally, but only during attack. This unit makes adjacent enemy units deal lesser damage.

(portrait)

Information

Advances from: Black Knight
Advances to:
Cost: 77
HP: 79
Moves: 8
Vision: 4
XP: 152
Level: 4
Alignment: chaotic
Id: Exi Dark Knight
Abilities: terror

Attacks (damage × count)

(image)morning star
melee
32 × 2
impact
shock
(image)lance
melee
17 × 2
pierce
charge

Resistances

(icon) blade40% (icon) pierce0%
(icon) impact40% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:09:18 2018.