Troll Grunt

(image)

Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.

Special Notes: This unit regenerates a varying amount, depending on several factors such as it's level and time of the day. This unit is able to stun its enemies, disrupting their zone of control.

(portrait)

Information

Advances from: Troll Whelp, Troll Whelp
Advances to: Troll Warrior
Cost: 29
HP: 55
Moves: 5
Vision: 2
XP: 68
Level: 2
Alignment: chaotic
Id: Exi Troll Grunt
Abilities: troll regeneration, regenerate

Attacks (damage × count)

(image)club
melee
14 × 2
impact
stun

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:11:10 2018.