Arch Necromancer

(image) (image)

The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living.

Special Notes: This unit can raise the dead near him, functioning as an mobile recruiter. This unit turns into an lich of equal level upon death. This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s unholy attack deals tremendous damage to good creatures, and even some to neutral creatures.

(portrait)
(portrait)

Information

Advances from: Necromancer
Advances to: Death Master
Cost: 64
HP: 88
Moves: 5
Vision: 2
XP: 232
Level: 4
Alignment: chaotic
Id: Exi Arch Necromancer
Abilities: advanced necromancy

Attacks (damage × count)

(image)plague staff
melee
9 × 3
impact
plague
(image)chill wave
ranged
22 × 2
cold
magical
(image)chill wave
short
22 × 2
cold
magical
defend only
(image)shadow wave
ranged
16 × 2
unholy
magical
(image)shadow wave
short
16 × 2
unholy
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:09 2018.