Lich-Lord

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The Order of the Lich-Lords is the nobility of the Empire of Skiron, men and women who have traded their humanity for immortality, adding a great level of magical power to their already vast political power. Their arts are uncannily similar to the Umbra Arts, even though they've never even had a glimpse of the Book of the Dead; the source of their mysterious and immense powers is something that frightens even the Maat'Karians.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface. This unit can frighten enemy units that are next to it, making them fight worse.

(portrait)

Information

Advances from:
Advances to:
Cost: 56
HP: 64
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Lich Lord WotJ
Abilities: submerge, terror

Attacks (damage × count)

(image)baneblade
melee
8 × 4
arcane
drains
(image)chill tempest
ranged
12 × 4
cold
magical
(image)shadow wave
ranged
10 × 4
arcane
magical
(image)March of the Cacodaemones
ranged
9 × 6
cold
magical
swarm

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:59:54 2018.