Rune Lord

(image)

Dwarvish legends tell of ancient chieftains who dedicated themselves to the pursuit of runic lore, mastering it with a skill on par with that of the greatest Runemasters. Unlike their more scholarly counterparts, however, those rune-crafting lords employed their knowledge into martial use, using it in association with their forging skills to create incredible artefacts. Wielding devastating weapons and clad in virtually invincible armour, the Rune Lords of yore were the absolute masters of the mountains and caves of the Great Continent; although they seldom went on the offensive, the advent of one such Lord invariably spelt victory for the dwarves, and doom for whoever was foolish enough to incur in their wrath.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered.

 

Information

Advances from:
Advances to:
Cost: 70
HP: 75
Moves: 4
XP: 240
Level: 4
Alignment: neutral
Id: Argatyr Rune Master
Abilities:

Attacks (damage × count)

(image)Hammer of Ymer
melee
26 × 2
impact
explosive
magical
(image)shockwave
ranged
10 × 4
fire
magical
whirlwind
(image)Ymer's Thunderstrike
ranged
50 × 1
fire
explosive
magical

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire70%
(icon) cold70% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:59:44 2018.