Crimson Master

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Narmer Mewates, who was Maat'Kare's Great Seer during the War of Blood in 506 YF, famously said that what made the Maat'Karian civilization so outstanding wasn't its roots, or its power, or even its wealth; but the vast knowledge that it had gathered and, even more importantly, its awareness of how important cherishing all that knowledge was. In such a learned society, it comes as no surprise that Crimson Masters, the wise amongst the wise, are highly respected even by the Sages. Furthermore, they are the absolute masters of the fire cipher, against which no foe has ever stood for long. Even darkness, which halts even the strongest Wersefet, is utterly powerless before the Crimson Masters, whose fires both guide and warm the soldiers in the dark nights of Netjer-Ta.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of neutralizing the effects of poison in units around it. Illumination increases the lighting level in adjacent areas.

 
 

Information

Advances from: Crimson Mage
Advances to:
Cost: 63
HP: 60
Moves: 5
XP: 300
Level: 3
Alignment: lawful
Id: Crimson Master
Abilities: illuminates, cures

Attacks (damage × count)

(image)eruption
melee
10 × 3
fire
magical
(image)fire burst
ranged
13 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:59:54 2018.