Ancient Feral Dragon

(image)

A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the singlehanded destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.

The ancient library of Anaktoron records some details regarding the solitary nature of dragons, impossible to verify in more recent times. They did not appear to suffer the presence of other dragons. On the few occasions they have been observed in pairs, the occasion was a fight to the death, most often between an adult and a juvenile presumably attempting to establish territory. In no case was a juvenile observed to survive these encounters.

Though dragons have not been observed to mate, it is known that they lay eggs. These eggs however, are peculiar in that they do not hatch in the presence of the parent. They have been observed to lie in the dragon's lair for hundreds of years, with hatchlings emerging only after the death of the parent or, in some rare but significant cases, removal of the eggs from the lair.

It is presumed that these peculiar habits exist by reason of the vast territory required to provide meat, which dragons consume in large quantites.

Battling a dragon is said to be the pinnacle of danger itself, fit only for fools or the bravest of knights.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 250
Moves: 8
XP: 2000
Level: 5
Alignment: neutral
Id: Ancient Feral Dragon
Abilities:

Attacks (damage × count)

(image)bite
melee
20 × 3
blade
(image)tail
melee
20 × 3
impact
(image)fire breath
ranged
57 × 1
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire100%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Apr 20 12:59:35 2018.