Summoner / Arch Mage

(image) (image)

The amount of experience and knowledge a Conjurer must get to be initiated into a Summoner is, needless to say, incredible. These men are able to manipulate Elementals with much more power than simple Conjurers, and their own magical abilities are, unsurprisingly, also amazing.

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Information

Advances from: Conjurer
Advances to:
Cost: 59
HP: 54
Moves: 5
XP: 177
Level: 3
Alignment: neutral
Id: Summoner MU
Abilities: conjure

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)magic missile
ranged
10 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:22:04 2018.