Conjurer / Red Mage

(image) (image)

Very few mages have what it takes to start studying the art of Conjuring. A great knowledge about magic is needed, often much more than any mage can gather in a lifetime of study, to be worthy of wearing the dark-colored outfit reserved for these elite magicans. Those, however, that manage to do so, may become Conjurers.

Elementals are beings made of pure magical substance, beings that, due to their magical affinity, can be called and controlled by a sufficiently skilled Conjurer. They can be extremelly helpful, as the Conjurer can give them any task and they will obey without question, pretty much like undead do, with the difference that Conjuring is not considered an ethically wrong thing. Being magical, they can also unleash their powers in combat, and that is definitely a bad thing for any who oppose their master.

(portrait)
(portrait)

Information

Advances from: Mage
Advances to: Summoner
Cost: 40
HP: 42
Moves: 5
XP: 91
Level: 2
Alignment: neutral
Id: Conjurer MU
Abilities: conjure

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)magic missile
ranged
9 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:22:04 2018.