Geomancer / Arch Mage

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Geomancers are a very special order of magi, for they have made a discovery no other have: the art of Geomancy. Geomancers discovered that certain places in the world may be under a magical influence, and have learned to manipulate that magic. Nearly everywhere, there will be some magic influence: forest, swamps, rivers, mountains, all may be under influence of magic. However, the influencing magic changes with the place, and so does the Geomancer's powers. In closing: Geomancers' powers change with the terrain they are standing on.

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Information

Advances from: Red Mage
Advances to:
Cost: 59
HP: 54
Moves: 5
XP: 202
Level: 3
Alignment: neutral
Id: Geomancer MU
Abilities: geomancy

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)magic missile
ranged
14 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:22:04 2018.