Steppe Pariah

(image)

Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialize in flushing foes from fortified positions or difficult terrain.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Steppe Outcast
Advances to:
Cost: 46
HP: 65
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: EE Steppe Pariah
Abilities:

Attacks (damage × count)

(image)frigid touch
melee
28 × 1
cold
magical

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:42:23 2018.