Hell Crab

(image)

Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Evil Crab
Advances to:
Cost: 40
HP: 50
Moves: 10
XP: 150
Level: 2
Alignment: chaotic
Id: EE Greater Crab
Abilities: submerge

Attacks (damage × count)

(image)pincers
melee
10 × 3
blade
(image)evil eye
ranged
4 × 4
cold

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact0% (icon) fire10%
(icon) cold-10% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle330%
(icon) Cave430%
(icon) Coastal Reef0%
(icon) Deep Water240%
(icon) Flat320%
(icon) Forest430%
(icon) Frozen510%
(icon) Fungus430%
(icon) Hills520%
(icon) Mountains20%
(icon) Sand340%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable10%
(icon) Village330%
Last updated on Fri Apr 20 12:42:22 2018.