Icewind Master

(image)

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Icewind Drover
Advances to:
Cost: 55
HP: 65
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: EE Steppe Master
Abilities:

Attacks (damage × count)

(image)staff
melee
9 × 3
impact
(image)frostbite
ranged
8 × 5
cold
magical

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-10%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:42:27 2018.