Necromancer

(image)

Walking death, a Dark Elf Necromancer is obsessed with power. It is strictly forbidden that any Dark Elf become a Lich, however there are no rules against raising the dead, a practice that Clerics use daily. Most Dark Elf Necromancers are so self consumed in their acquisition of power that they pay little head to politics, happily acting as a village protector in exchange for permission to practice their arts. When a Necromancer does reach too far or tilts on the border of Lichdom, the Council of Seven send an army of Warlocks to quickly contain them.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Defiler
Advances to:
Cost: 80
HP: 50
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: EE Dark Elf Necromancer
Abilities:

Attacks (damage × count)

(image)dark blast
ranged
16 × 3
cold
magical
(image)touch
melee
8 × 4
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:42:25 2018.