Chocobone Knight

(image)

Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

 

Information

Advances from: Chocobone Scout
Advances to:
Cost: 38
HP: 45
Moves: 9
XP: 100
Level: 2
Alignment: chaotic
Id: Chocobone3
Abilities: submerge

Attacks (damage × count)

(image)spear(pierce attack) pierce11 × 2(melee attack) melee(charge)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 20 02:49:14 2024.