Death Lord

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Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have come back to this world as Death Knights. Wielding the same weapons as in life, they command the Undead in their quest for revenge.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from:
Advances to:
Cost: 45
HP: 90
Moves: 6
XP: 600
Level: 4
Alignment: chaotic
Id: Death Knight Lord
Abilities: cruel offensive, resistance, unliving command, submerge

Attacks (damage × count)

(image)battle axe(blade attack) blade17 × 3(melee attack) melee(shock)
(image)crossbow(pierce attack) pierce12 × 3(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce70%
(icon) impact10% (icon) fire-20%
(icon) cold50% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:07:58 2024.