White Adept

(image) (image)

Some apprentices, as they learn about the truth of the suffering and squalor in which humanity too often lives in the world, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of basic healing.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from:
Advances to: White Mage
Cost: 20
HP: 24
Moves: 5
XP: 54
Level: 1
Alignment: lawful
Id: White Adept
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact5 × 1(melee attack) melee
(image)lightbeam(arcane attack) arcane6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:49:13 2024.