Jagged Spider

(image)

Some Spiders begin to grow spike-like appendages in response to frequent fights. These spiders are known jagged spiders, however their true danger lies in the fact that their poison becomes much more dangerous as it begins to slow down the movement of those struck. Their hulking, regenerating bodies are much better suited to shrugging off hits than those of Saurians. They have a vicious bite and can fling webs through the air to trap their prey.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Tamed Spider
Advances to: Paleblood Tarantula
Cost: 36
HP: 55
Moves: 5
XP: 57
Level: 2
Alignment: chaotic
Id: JaggedSpider
Abilities: regenerates

Attacks (damage × count)

(image)fangs(blade attack) blade10 × 2(melee attack) melee(poison, slows)
(image)silk spit(impact attack) impact4 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 02:49:14 2024.