Conjurer

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Conjurers are formidable in combat, they can now cast stronger illusions even more varied than Summoner can do. It's proven that Conjurer has chosen carefully the creatures they want to summon in combat in order to cover almost any existent attack type known. At this point their library is of 6 different summoned creatures: gryphon, pikeman, troll, wraith, fire drake and elvish marksman. Counting that their summons is as effective as real ones, conjurer is extremely versatile and strong in battle, but his only weakness is that conjurations aren't thinking at all.

(portrait)

Information

Advances from: Summoner
Advances to:
Cost: 36
HP: 42
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: AE_mrc_oracles_Conjurer
Abilities:

Attacks (damage × count)

(image)Summon Gryphon(blade attack) blade13 × 2(melee attack) melee
(image)Summon Pikeman(pierce attack) pierce9 × 3(melee attack) melee(first strike)
(image)Summon Troll(impact attack) impact12 × 2(melee attack) melee
(image)Summon Wraith(arcane attack) arcane5 × 4(melee attack) melee(drains)
(image)Summon Drake(fire attack) fire7 × 4(ranged attack) ranged
(image)Summon Elf(pierce attack) pierce8 × 4(ranged attack) ranged(marksman)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:35:55 2024.