Monk

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Oracles aren't good at hand to hand combats, also some of them rather going in a spiritual transcendence patch. Monks aren't efficient fighters, but at least their training and mental peace makes them tougher than they expected.

 

Information

Advances from:
Advances to: Guru
Cost: 12
HP: 38
Moves: 5
XP: 40
Level: 1
Alignment: neutral
Id: AE_mrc_oracles_Monk
Abilities:

Attacks (damage × count)

(image)fist(impact attack) impact4 × 4(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane25%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:52:48 2024.