Jungle Crossbowman

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Though blowguns are easy to make and good enough when used with poisoned projectiles, their range is quite short, and they're rather inaccurate. Experienced saurian shooters switch to crossbows with poisoned bolts, which are a lot harder to make, but have a very good range (at least compared to blowguns), and are a lot easier to aim with. The combination of skill, and advanced weaponry makes saurian crossbowmen able to easily deal with agile targets.

 

Information

Advances from: Jungle Blowgunner
Advances to: Jungle Assassin
Cost: 27
HP: 39
Moves: 6
XP: 70
Level: 2
Alignment: chaotic
Id: AE_mag_Jungle_Crossbowman
Abilities: skirmisher

Attacks (damage × count)

(image)crossbow(impact attack) impact6 × 2(melee attack) melee
(image)crossbow(pierce attack) pierce6 × 4(ranged attack) ranged(poison, marksman)

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 27 03:43:49 2024.