Tomb Guard

(image)

This unit is from the Archaic Era. Its coding and art were done by doofus-01.

The tombs of the Astragartan Empire were tended to by a type of monk charged with both preparing the bodies for the afterlife and providing defense against any physical assault on the Astragarten legacy. Under some conditions, these monks can bring slain foes under the sway of their forgotten spirituality.

(portrait)

Information

Advances from:
Advances to: Tomb Sentinel, Tomb Shield-Guard
Cost: 15
HP: 38
Moves: 5
XP: 42
Level: 1
Alignment: chaotic
Id: AE_arc_phantom_Tomb_Guard
Abilities:

Attacks (damage × count)

(image)spear(pierce attack) pierce9 × 2(melee attack) melee(first strike)
(image)fist(impact attack) impact5 × 2(melee attack) melee
(image)glance(cold attack) cold3 × 2(ranged attack) ranged(embalm)

Resistances

(icon) blade20% (icon) pierce25%
(icon) impact25% (icon) fire0%
(icon) cold0% (icon) arcane-15%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water440%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:32:56 2024.