Quenoth Marksman

(image)

In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.

A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback.

Special Notes: This unit can move either before or after attacking. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

(portrait)

Information

Advances from: Quenoth Archer
Advances to:
Cost: 18
HP: 52
Moves: 8
XP: 150
Ordo: 3
Pars: lawful
Id: Quenoth Marksman
Abilities: disengage

Attacks (damage × count)

(image)gladius
comminus
8 × 3
lamina
(image)arcus
eminus
9 × 5
cuspis
perspicax

Firmitas

(icon) lamina0% (icon) cuspis-20%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum0% (icon) mysticum-10%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum140%
(icon) Caverna230%
(icon) Colles250%
(icon) Cotes230%
(icon) Fake Shroud0%
(icon) Fungus230%
(icon) Glaciale330%
(icon) Harena150%
(icon) Invium0%
(icon) Montes340%
(icon) Palus230%
(icon) Planum150%
(icon) Salum0%
(icon) Silva240%
(icon) Viculus140%
Last updated on Wed Mar 20 02:45:27 2024.