Eques Optimus

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Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

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Information

Advances from: Eques Ordinis
Advances to:
Cost: 58
HP: 78
Moves: 7
XP: 150
Ordo: 3
Pars: lawful
Id: Grand Knight
Abilities:

Attacks (damage × count)

(image)spatha
comminus
12 × 4
lamina
(image)lancea
comminus
17 × 2
cuspis
incurrit

Firmitas

(icon) lamina20% (icon) cuspis-20%
(icon) impulsum30% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua420%
(icon) Castellum140%
(icon) Caverna420%
(icon) Colles240%
(icon) Cotes330%
(icon) Fake Shroud0%
(icon) Fungus420%
(icon) Glaciale230%
(icon) Harena230%
(icon) Invium0%
(icon) Montes0%
(icon) Palus420%
(icon) Planum140%
(icon) Salum0%
(icon) Silva330%
(icon) Viculus140%
Last updated on Wed Mar 20 02:40:44 2024.