Quenoth Marksman

(image)

In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.

A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback.

Specielle bemærkninger: This unit can move either before or after attacking. Denne enheds skydefærdighed giver den en høj chance for at ramme udvalgte fjender, men kun under angreb.

(portrait)

Information

Forfremmes fra: Quenoth Archer
Forfremmes til:
Cost: 18
HP: 52
Moves: 8
XP: 150
Level: 3
Sindelag: lawful
Id: Quenoth Marksman
Evner: disengage

Angreb (damage × count)

(image)sværd
nærkamp
8 × 3
klinge
(image)bue
afstands
9 × 5
stik
skarpskytte

Modstandskræfter

(icon) klinge0% (icon) stik-20%
(icon) slag0% (icon) ild0%
(icon) kulde0% (icon) magisk-10%

Terræn

TerrænMovement CostForsvar
(icon) Bakker250%
(icon) Bjerge340%
(icon) Borg140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen330%
(icon) Fungus230%
(icon) Hule230%
(icon) Landsby140%
(icon) Lavt vand320%
(icon) Sand150%
(icon) Skov240%
(icon) Sump230%
(icon) Unwalkable0%
Last updated on Thu Dec 5 00:41:08 2019.