Quenoth Marksman

(image)

In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.

A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback.

Special Notes: This unit can move either before or after attacking. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

(portrait)

Information

Advances from: Quenoth Archer
Advances to:
Cost: 18
HP: 52
Moves: 8
XP: 150
Level: 3
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Quenoth Marksman
Abilities: disengage

Attacks (damage × count)

(image)𐑕𐑹𐑛
𐑥𐑱𐑤𐑱
8 × 3
𐑚𐑤𐑱𐑛
(image)𐑚𐑴
𐑮𐑱𐑯𐑡𐑛
9 × 5
𐑐𐑽𐑕
𐑥𐑸𐑒𐑕𐑥𐑩𐑯

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕-20%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯-10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus230%
(icon) 𐑒𐑨𐑕𐑩𐑤140%
(icon) 𐑒𐑱𐑝230%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑150%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯330%
(icon) 𐑓𐑹𐑦𐑕𐑑240%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛150%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡140%
(icon) 𐑣𐑦𐑤𐑟250%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟340%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Mar 20 02:45:11 2024.