Quenoth Druid

(image)

Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 34
HP: 50
Moves: 5
XP: 110
Ordo: 3
Pars: medius
Id: Quenoth Druid
Abilities: antidotum, sanat +VIII

Attacks (damage × count)

(image)lituus
comminus
8 × 2
impulsum
(image)sand
eminus
6 × 3
impulsum
daze
(image)spinae
eminus
7 × 4
cuspis
magicus

Firmitas

(icon) lamina0% (icon) cuspis0%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum0% (icon) mysticum-10%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna230%
(icon) Colles250%
(icon) Cotes230%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) Glaciale330%
(icon) Harena160%
(icon) Invium0%
(icon) Montes360%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva250%
(icon) Viculus160%
Last updated on Wed Mar 20 02:45:27 2024.