Orcish Juggernaut

(image)

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. The Juggernauts are massive and powerful, almost as powerful as a Troll Warrior. Unlike a Troll however, they require so much food and rest that they cannot survive on the taiga by themselves, and must seek the patronage of a Ruler or Warlord. For this reason, only the most powerful of Warlords can employ the Juggernauts, and they are as much a status symbol as they are a weapon.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead.

 

Information

Advances from:
Advances to:
Cost: 70
HP: 112
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: Orcish Juggernaut
Abilities: recovery

Attacks (damage × count)

(image)sword
melee
28 × 2
blade
(image)shield
melee
20 × 1
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:51:04 2018.