Eternal Night

(image)

King Dowrein I, Memoirs of a mercenary:
'Though dawn should have come, the darkness did not lift, nor would it ever for many of my companions. It had descended on us like the shroud of some dreadful reaver, drifting past our unsuspecting pickets and achieving total surprise. Over the baleful howling of our foe could be heard the hopeless screams of its victims. I dropped my useless sword and fled for the river and its doubtful safety.'

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can frighten enemy units that are next to it, making them fight worse.

 

Information

Advances from: Cloud of Gloom
Advances to:
Cost: 52
HP: 45
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Eternal Night
Abilities: terror, skirmisher

Attacks (damage × count)

(image)cold aura
melee
7 × 2
cold
magical
(image)howl
ranged
12 × 3
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact50% (icon) fire0%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus140%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Fri Apr 20 12:51:03 2018.