Special [2] Spy


Hasmonean spys are working in the order of an intelligence agency. They are responsible for covert operations, intelligence collection, and counterterrorism. They are also protecting Ivrim communities. In contradistinction to terrorism, they never kill innocent bystanders, the old, children, women. Their maxime is: 'An ethical shield unseen.'

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.This unit can hide in sandy dunes, derserts, and dry mountains. Enemy units cannot see this unit while it has tarned itself in the dersert, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.



Advances from: Hasmonee [1] Segen mishne, Special [1] Operative
Advances to: Special [3] Agent
Cost: 35
HP: 40
Moves: 7
XP: 85
Level: 2
Alignment: liminal
Id: hasmonee_spy
Abilities: desert tarn, leadership, skirmisher

Attacks (damage × count)

(image)bronze short sword
6 × 3
5 × 3


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:22:20 2018.