Golem [4] Glow

(image)

Recruited Glow Golems are big animate bodies of compacted clay, glowing from within. Spirited by ivrim verse on small parchment stripes that is typically placed in the mouth of it, like a programming code. This animates their hulking bodies. Only holy practical kabbalah and ivrim verse of immense spirituality can animate these huge bodies. Although not agile, the shear mass of this big golem can cause quite a bit of damage. Young glowing golems are incredibly fervent. They can defend and secure a retreat even in greated danger or in case of persecution. They are designed to fight best at night, to hold off night creatures and the dark forces of evil necromancy and death.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Golem [3] Clay
Advances to:
Cost: 63
HP: 72
Moves: 4
XP: 147
Level: 4
Alignment: chaotic
Id: glow_golem
Abilities: illuminates

Attacks (damage × count)

(image)golemfist
melee
23 × 2
fire
drains
(image)thrown rock
ranged
23 × 2
fire
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water330%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:22:20 2018.