Golem [1] Clod

(image)

Recruited small Clay Golems are bodies of earthen clay spirited by ivrim verse on small parchment stripes that is typically placed in the mouth of it, like a programming code. This animates their bodies. They are not fast and the mass of them can absorb quite a bit of damage. These creatures are big, but kabbalist of higher spirituality can even animate bigger golems. They can defend, guard a person and secure a retreat. They are designed to fight best at night, to hold off night creatures and the dark forces of evil and chaos.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from:
Advances to: Golem [2] Loam
Cost: 20
HP: 42
Moves: 4
XP: 48
Level: 1
Alignment: chaotic
Id: clod_golem
Abilities: nightstalk

Attacks (damage × count)

(image)golemfist
melee
10 × 2
arcane
drains
(image)thrown rock
ranged
9 × 2
arcane
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water330%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:22:20 2018.