Special [3] Agent

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Hasmonean agents are experienced, advanced professional members of the intelligence community. They are protecting Ivrim communities, and, in contradistinction to terrorism, they never kill innocent bystanders, the old, children, women. Their maxime is: 'For by wise guidance you can wage your war.' If a war is unavertable, the agents help to make it short, decisive and less of a bloodshed.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.This unit can hide in sandy dunes, derserts, and dry mountains. Enemy units cannot see this unit while it has tarned itself in the dersert, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Special [2] Spy
Advances to: Special [4] Spy Master
Cost: 46
HP: 55
Moves: 7
XP: 147
Level: 3
Alignment: liminal
Id: hasmonee_agent
Abilities: desert tarn, leadership, skirmisher

Attacks (damage × count)

(image)bronze short sword
melee
8 × 3
impact
backstab
(image)bolas
ranged
7 × 3
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:22:20 2018.